Monday, November 2, 2009

Monday, September 21, 2009

Sunday, June 21, 2009

Final Submission - Files

Final UT Environment

http://files.filefront.com/13920415

Draft 1 UT Environment

http://files.filefront.com/13920444

Final Sketchup - Two offices+Bridge+Elevators+Dinning Table

http://files.filefront.com/13920435

Notes:

Hi Jules, the three custom textures are named max1, max2 and max3 in mylevel, just in case they are missing.

There is something wrong with the lighting in the UT editor but works fine in the game.

Final Submission for Experiment 3 - 22/06/09





Final Submission for sketchup images

Building Overview







Meeting Space - Bridge




The Dinning table design is based on the idea of working apart together. My design is an individual dinning table with two benches connecting to it. The continuity of the dinning table conveys the idea of coexistence between the two different powers. The dinning table invites the clients from two totally different fields, come together, being in a state of proper equilibrium.

Prada's space

Elevator - Prada




Prada's elevator is designed based on the color concepts, the openings project a shifting shadow into the interior space throughout different time during the day. The color is simple as white but the light and personal possessions would add the color.


Obama's Space




Obama's elevator







Saturday, June 20, 2009

Thursday, June 18, 2009

Bridge - Meeting Space

The bridge/meeting space is still under construction. The architectural approach for the meeting space is to achieve a sense of coexistence between the two clients. The bridge will be the focal point that not only brings Obama and Prada together to share their personalities, but provides them with power to discuss and draw common interests out of their own careers - politic and fashion.

New draft



To achieve a sense of coexistence, large open spaces are created to keep the space overwhelming and neutral, hence when the two power meets, they are actually standing on the same level and ground.





First draft








Wednesday, June 17, 2009

Model Development - Prada's Space


Motion/Fashion/Simplicity/Light/Exchange







Interior Perspective
Prada's space represents a strong sense of movement. To emphasis the power of motion, the building is divided into a series of rooms (only from exterior view) which look like they are moving into any directions. The use of simple geometry and materials are based on the simplicity of Prada's products - sleek leather and dark to light range of colors.


The white walls and the gaps created by different heights of the ceilings ensure the natural light penetrates deep into the exhibition space. The effect of the light is heavily emphasized so that the inhabitants can experience numerous variations in the light. The differences in light and dark spots ensure that diversity is achieved in the spaces.

Elevator for Prada's space: The elevator has multiple-purposes. When the elevator is still, it can be occupied as a space - an element within the building. As a moving object, it allows the passengers to travel from one spot to another, which emphasises on the importance of exchange between the interior and exterior spaces.